Sunday 15 January 2012

Blog Entry 4: P K Dick and Do Androids Dream of Electric Sheep


Whilst looking at P K Dick’s novel Do Androids Dream of Electric Sheep many key themes and techniques typical of Postmodernity become apparent. P K Dick raises many important issues in this particular novel about human identity, and how the search for ‘reality’ can be very problematic. This novel is a science fiction novel that Dick defines as
‘a society that does not in fact exist, but is predicated on our known society – that is our known society acts as a jumping-off point for it … this is the essence of science fiction, the conceptual dislocation within the society so that as a result a new society is generated in the author’s mind, transferred to paper, and from paper it occurs as a convulsive shock in the reader’s mind, the shock of dysrecognition.’
(Dick 1981).  
This theory of dysrecognition is one of the themes throughout Dick’s Do Androids Dream of Electric Sheep? Other themes running throughout the novel are Baudrillard’s theory of simulation and simulacrum, and the notion of the ‘hyperreal’ world. The world of the ‘hyperreal’ is present throughout Dick’s novel. We are instantly made to feel confusion about what is real and what is unreal. There also seems to be the issue of not wanting to know what is real in Dick’s novel, we are told that ‘To say, “Is your sheep genuine?” would be a worse breach of manners than to test out whether a citizen’s teeth, hair or internal organs would test out authentic.’ (Dick 2007:5) This supports Baudrillard’s theory of Disneyland America. We know that some things are fake but does this mean that the other things are real?
The theory of Baudrillard’s hyperreal world is also shown in the Penfield mood organ; Deckard and his wife are talking about which number to dial on the mood organ as to how they want to feel. Deckard tells his wife ‘even with an automatic cut off it’s dangerous to undergo a depression of any kind.’ (Dick 2007:4), this comment of his is ironic as he is saying how dangerous it would be to dial for a depressed mode yet will happily dial to feel happy about going to see his electric sheep, of which he has no real feeling for. This shows the artificiality of life and that technology has invaded our lives so much that in the future we may need it to feel anything. Deckard and his wife however seem unaware that they do not actually need the mood organ to feel emotions, Deckard’s wife must have been feeling depressed already to have wanted to dial to be depressed, thus showing a dependence on technology. This also illustrates the hyperreal as it reiterates the theory that we desire something that does not exist then create this ‘thing’ to fulfil this desire.
This hyperreal world is apparent again when Deckard sees a similarity between Pris and Rachel Rosen, this reiterates the theory of Baudrillard’s simulation process, the androids are man made copies of one another, they have no individualism and feel no empathy. This creates a simulation of humans, they are copies without originals. They were not produced to be humans they were produced to be exploited by humans, used as their slaves on Mars. The simulacrum of androids has however become so alike the ‘real’ humans that it is difficult to distinguish between them. This can only be done using the Voigt-Kampf test to see if the ‘thing’ whether human or android can feel empathy, thus establishing whether it is real.
Suvin’s theory of estrangement can also be linked to Dick’s theory of dysrecognition, Dick uses techniques to make the familiar appear unfamiliar, to distort reality so that his readers can feel the shock of dysrecognition. This is apparent on page 54 of Dick’s Do Androids Dream? when Pris is described to us as a ‘fragmented and misaligned shrinking figure, a girl who cringed and slunk away’ (Dick 2007:54), further comments continue the illusion of distortion such as ‘it distorted her body lines, made her appear as if someone had broken her and then, with malice, patched her together badly … she attempted to smile.’ (2007:54). This fragmented illusion of Pris demonstrates Suvin’s definition of Science fiction being the literature of estrangement.
Haraways insight in to the cyborg can be backed up by looking at Dick’s novel, she argued that there is barely a distinction between human and machine now, they are both programmed in some way or another. Dick’s novel shows how the androids are programmed by their creator; humans however are programmed by media and society and in Dicks case the Penfield mood organ. This can also be seen when looking at Isodore, he is a ‘chicken head’, the label of ‘chicken head’ shows how we conform to the labels we are given. We do as the media and society around us tells us to do. Isodore isn’t sure why he is a chicken head but because he has been told he is he then believes it. He says ‘I’ve been living here alone too long. I’ve become strange. They say chicken heads are like that.’ (2007:55) this demonstrates how easily a hyperreal reality can exist, we believe that something exists because we are told it does, we allow ourselves to be manipulated and constrained by media and the society.
When looking at Baudrillard’s theory of a simulated world it is clear that a link can be created from his theory to Dick’s novel. Simulacra, as previously mentioned refers to a copy without an original, in Dick’s novel the ‘copy’ is the android. Or is it? Perhaps we humans are the copy? In Do Androids Dream Dick has also created a simulation of animals, there are hardly any ‘real’ animals left on the decaying earth and everything must now be imitated and reproduced to represent something that is no longer there to represent itself. This notion of imitation is expressed in Dick’s novel when Deckard and Resch are taking Luba Luft to take the empathy test to determine whether she is an android or human. Luba tells Deckard ‘my life has consisted of imitating the human, doing what she would do, acting as if I had the thoughts and impulses a human would have. Imitating, as far as I’m concerned, a superior life form.’ (Dick 2007:116), Luba states that she can imitate human impulses and thoughts thus questioning the individualism of humans. If Luba can imitate the way we think and act then what is there to really distinguish her from being human?
Androids are simulations of humans; Deckard questions himself as to whether he is a human or an android. We as the reader are confused by this, and taking into account Dick’s definition of science fiction it would not be so surprising to discover Deckard as an android considering Dick attempts to shock his readers with dysrecognition, we are unsure at first if he is an android or human. We think he is human yet he appears to share certain qualities normally associated with the androids. It is in the distinction between human and android that we struggle. The confusion over whether or not Deckard is an android is shown to us in Deckard’s apparent sympathy and relationship with the androids, for instance he feels sorry for Luba when Resch kills her and he even goes to bed with Rachel.
‘The development of an android with artificial intelligence that turns on its master is the establishment of the technology agency. Technology is now under its own control. But does artificial intelligence qualify as independent agency or is it merely a simulation of individual existence? (Sims 2009:69)
This question posed by Sims can be looked at using Dick’s novel. I think that artificial intelligence is a simulation of individual existence; the human is the ‘thing’ being reproduced using technology. Technological advances are a common theme of both postmodern and science fiction texts. It can be argued that these technological advances are to blame for the ‘unreal reality’ in which we apparently live. Dick’s novel is set on earth that has been ruined by war to the point that the only chance of surviving is to set up a new home on Mars or one of the other planets, we are given in his novel an unreal reality.
The concept of reality appears to be a fascinating thought for Dick, his novel focuses on how we can determine what is real and what is fake. This idea of the real and the fake is demonstrative of Baudrillard’s theory of a hyperreal world, a world in which simulations have become so common that the distinction between the real and the fake, the fact and the fiction, and in Dick’s case the human and the android is blurred. Bennett and Royle stated that ‘the desirability of a given product is in a sense branded into our consciousness and unconscious. This leads to the world of what Jean Baudrillard calls the hyperreal, in which reality is fabricated by technology'. (2009:283-284). Applying this to Dick’s novel we can see how the androids were desired to serve the new world created on Mars as slaves to the ‘real’ humans, the androids were then created to fulfil this desire, this hyperreal world mirrors Baudrillard’s idea of reality being fabricated by technology.
In summary it is clear that Baudrillard’s notion of simulation leading to simulacra is apparent in Dick’s Do Androids Dream of Electric Sheep? Technology is one of the leading factors creating simulations of things that are not real and become so far ‘copied’ that they are no longer a representation of anything ‘real’ anymore. This therefore leads us to the world of the hyperreal, there is a link in postmodern theories that all appear to question reality and what it actually is that makes one thing real and one ‘thing’ fake. This questioning of reality means we can no longer say what is ‘real’ and what is ‘unreal’, technology has overridden natural life and we can not distinguish reality and fiction.

Saturday 14 January 2012

Blog Entry 3: Science Fiction

Science fiction has been defined by Roberts as ‘a genre or division of literature distinguishes its fictional worlds to one degree or another from the world in which we actually live: a fiction of the imagination rather than observed reality, a fantastic literature.’ (2000:1)
Dick’s theory of dysrecognition theorises that science fiction, like most fiction, attempts to do something new with fiction, realist writers wanted to mirror the life of society so that people would recognise and relate to the text, whereas Science fiction gives readers the dysrecognition of a world unlike the one the reader lives in. Real life is not trying to be shown in science fiction novels but rather an unreal life, sci-fi texts are usually set in a world that does not exist at the time and therefore allows readers to see the world as real and fictional. As Roberts states ‘Where the realist writer needs to focus on accuracy, the SF author can use her imagination to invent things not found in our world.’ (2000:2).
Donna Haraway argues that
By the late twentieth century, our time, a mythic time, we are all chimeras, theorised and fabricated hybrids of machine and organism: in short, we are Cyborgs. The cyborg is our ontology; it gives us our politics. The cyborg is a condensed image of both imagination and material reality, the two joined centres structuring any possibility of historical transformation.
(Haraway 2000:292
There is no longer a distinction between human and machine. We have become so complacent with technology that we are no longer separate from it. Humans can now be seen as technological beings that can be altered and adjusted according to culture and society. Trends and fashion can change the way we look and act. We are in an era of advanced technology and science that have taken over our lives, yet at the same time saved our lives. The scientific and technological advance of medicine means that we no longer have just our bodies to rely on to keep us alive. We now have machines that literally breathe for us, prosthetic limbs in case something happens to our own. We live in such an advanced society at the moment that science fiction, whilst showing us a world we don’t know, could actually be making predictions for our future, and with the huge advances we have seen so far it may not be a world so far away as we may think.

Friday 13 January 2012

Blog Entry 2: Hyperreality

Bennett and Royle state that 'the desirability of a given product is in a sense branded into our consciousness and unconscious. This leads to the world of what Jean Baudrillard calls the hyperreal, in which reality is fabricated by technology'. (2009:283-284) Hyperreality is the final stage of Baudrillard’s notion of a four stage development in Western society. Hyperreality occurs when ‘there is no relationship between the sign and reality, because there is no longer anything real to reflect.’ (Snipp-Walmsley Cit Waugh 2006:413) We can not escape the world of the hyperreal because, as Bennett and Royle state, it is 'branded' in to us. We recreate ourselves to fit whatever the latest trend is, what Snipp-Walmsley says is completely true we are programmed and manipulated to desire something and then create the desired 'thing'  to fulfil our desires. This changes our whole perspective on what reality is. The hyperreal is another way in which our reality is questioned, another way in which we are all tricked in to thinking that what we see is real. How can what we see on TV or in other parts of the media be real when there is no original to precede the simulacrum. The 'original' is created from the simulacrum.
Baudrillard goes on to further illuminate the theory that America is no longer real; it is simulated, and portrays Disney Land as an imaginary place ‘in order to make us believe that the rest is real’ (Baudrillard 1983). This hyperreality of America makes us again question what is real and what is fake. He further states that ‘It is no longer a question of a false representation of reality (ideology), but of concealing the fact that the real is no longer real, and thus of saving the reality principle.’ (Baudrillard 1983) 


Thursday 12 January 2012

Blog Entry 1: Simulation and Simulacra

Blog Entry 1: Simulation and Simulacra
The term postmodernism is difficult to assign a definitive definition to, it has been defined by so many critics that it can become a little confusing what is meant by it. Linda Hutcheon in The Politics of Postmodernism states that ‘it seems reasonable to say that the postmodern’s initial concern is to de-naturalize some of the dominant features of our way of life’ (2002:2). This definition is useful to us when looking at Baudrillard’s theory of simulation, the process of simulation completely de-naturalizes our whole ‘reality’ and leaves us questioning what parts of ‘reality’ are actually real and what parts are simulated. Roberts tells us that ‘Reality’ has been replaced by the hyperreality of our simulated world … it is the technologies of simulation themselves that rule.’ (2000:153)
‘The age of production has given way to the age of simulation … a desire is created for a product which is then created to fill that desire.’ (Snipp-Walmsley in Waugh 2006:413) This description of simulation shows us how the postmodern era has de-naturalized parts of our life. We desire a product that does not exist then create products to fit our desires? This thought explains how far simulation has taken over our ‘natural real’ lives and replaced it with ‘fake copies’ to the extent that we no longer associate these ‘copies’ with the ‘real, original’ thing that it derived from.
A simulacrum then is ‘a term which Baudrillard uses which not only refers to representation, but carries with it a sense of the fake, the counterfeit’ (Snipp-Walmsley in Waugh 2006:413), the way that simulations have absorbed us and replaced so much of our ‘reality’ that all we are left with is the simulacrum. We are so consumed by the media that we are asking; What is reality? How do we know this is reality? Where is the difference in the ‘real’ and the ‘fake’?
It is argued by postmodernists however that this was already occurring long before the persuasiveness of the mass media, Jameson argues that
‘In the form of the logic of the image or the spectacle of the simulacrum, everything has become ‘cultural’ in some sense. A whole new house of mirrors of visual replication and of textual reproduction has replaced the older stable reality of reference and of the non-cultural ‘real’.’
(Cit Hutcheon 2002:32)
This shift in to what Baudrillard calls the ‘hyperreal’ can be seen as progressive rather than degenerative, who is to tell us what reality is? And how do they know? We are actually looking at new realities perhaps and not just replacing existing ones.

Monday 9 January 2012

Simulations

Jean Baudrillard 1981 Simulations - Mechanised reproduction has divided us from original/authentic objects; 'Simulacra' refers to the copy without an original. There is difficulty in distinguishing between what is real and what is not. Media influences have blurred the distinction between what is real and what is imaginary.
'Simulation refers to the collapse of this distinction between real (Original, innate, substantive) and simulated (constructed, imaginary). The result is a society/culture of hyperreality.'
What I think Baudrillard is saying is that we have allowed ourselves to become so absorbed by the media that we no longer live in a society of 'reality', our simulated world means we have no means of differentiating between fake and real. We are literally living in the hyperreal and there is no way of avoiding this. We watch our televisions about 'fake' people and their 'fake' lives and are completely drawn in; we discuss this with our friends talking as though the people we are discussing are real, even to the extent where actors have been assaulted for having a 'bad' character. This shows again the way in which we do live in a simulated world. Media influence has taken away the reality and replaced it with 'things'; objects, imaginary lives, copies of things that do not even exist, this causes us to live in a state of hyperreality.
.

''Reality' has been replaced by the hyperreality of our simulated world ... it is the techno,logies of simulation themselves that rule.' (Roberts 2000:153)
Simulation:
-the process in which representations of things come to replace the things being represented . . . the representations become more important than the "real thing"
-4 orders of simulation:
    1. signs thought of as reflecting reality: re-presenting "objective" truth;
    2. signs mask reality: reinforces notion of reality;
    3. signs mask the absence of reality;
            -Disneyworld
            -Watergate
            -LA life: jogging, psychotherapy, organic food
    4. signs become simulacra - they have no relation to reality; they simulate a simulation
            -Spinal Tap
            -Cheers bars
            -new urbanism
            -Starbucks
            -the Gulf War was a video game
(http://www.vanderbilt.edu/AnS/Anthro/Anth206/jean_baudrillard_and_hyperrealit.htm)

Science Fiction

P K Dick stated that science fiction is about 'a society that does not in fact exist, but is predicted on our known society - that is our known society acts as a jumping-off point for it ... this is the essence of science fiction, the conceptuial dislocation within the society so that as a result a new society is generated in the author's mind, transferred to paper, and from paper it occurs as a convulsive shock in the reader's mind, the shock of dysrecognition'. (Dick 1981 'My Definition of Science Fiction')
Broderick also gives us a definition of Science Fiction, he concludes that 'Science Fiction is that species of storytelling native to a culture undergoing the epistemic changes implicated in the riseand supercession of technological modes of production, distribution, consumption and disposal. It is marked by (i) metaphoric stategies and metonymic tactics, (ii) the forgrounding of icons and interpretative schemata from a collectively generic 'mega-text' and the concomitant de-emphasis of 'fine-writing' and characterisation, and (iii) certain priorities more often found in scientific and postmodern texts than in literary models: specifically to the object in preference to the subject.' (Broderick (1995) in Roberts, A. (2006), Science Fiction, London: Routledge)

Hyperreality

Bennett and Royle state that 'the desirabilityof a given product is in a sense branded into our consciousness and unconscious. This leads to the world of what Jean Baudrillard calls the hyperreal, in which reality is fabricated by technology'. (2009:283-284) This statement in Bennett and Royle explains fully the way in which we are 'taken over' and absorbed in to the media. Hyperreality is the way in which simulacra has completely replaced the true reality of life. Postmodernism has almost ensured that we almost lose sense of what our reality is, or if there is such a thing as reality. The way in which we are manipulated by the media by adverts and billboards etc not to mention the huge advance in technology has left us with the question; what exactly is reality?


Hyperreality:
-a condition in which "reality" has been replaced by simulacra
-Borges
-Baudrillard argues that today we only experience prepared realities-- edited war footage, meaningless acts of terrorism, the Jerry Springer Show
The very definition of the real has become: that of which it is possible to give an equivalent reproduction. . . The real is not only what can be reproduced, but that which is always already reproduced: that is the hyperreal. . . which is entirely in simulation.
Illusion is no longer possible, because the real is no longer possible.
  

Division between "real" and simulation has collapsed
 -stage a fake hold up
-circular referentiality:




M.C. Escher: mobiusstripescher.gif (17570 bytes)


T.V. verité: microscopic simulation that allows the "real" to pass into the "hyperreal"
-t.v. replaces real interaction by simulating it
(http://www.vanderbilt.edu/AnS/Anthro/Anth206/jean_baudrillard_and_hyperrealit.htm)


Many theories of postmodern literature link together. The process of defamiliarisation can be linked to Baudrillard’s simulation theory which in turn preceded the theory of hyperreality. The theories correspond with each other ultimately creating the confusion of postmodernism, by making the familiar unfamiliar then creating a sense of desire for the unfamiliar we are in fact moving in to the world of the hyperreal and creating a blurred vision between the real and the fictional.